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- // Tartan Army Script (C) 1998 Red Lemon Studios Ltd.
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- aiStat_GlobalHitMultiplier(1);
- aiStat_GlobalHumanLimit(300);
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- aiStat_HumanMaxSpeed(10);
- aiStat_HumanVisualRange(32);
- aiStat_HumanRadius(0.4);
- aiStat_HumanHeight(1.88);
- aiStat_HumanMinMove(0.01);
- aiStat_HumanAccelerate(0.75);
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- aiStat_HumanMoveSkulk(0.2);
- aiStat_HumanMoveWalk(0.25);
- aiStat_HumanMoveJog(0.5);
- aiStat_HumanMoveRun(0.75);
- aiStat_HumanMoveCharge(1.0);
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- aiStat_HorseMaxSpeed(20);
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- aiStat_HumanThreatStimuleRSR(0.01);
- aiStat_HumanThreatStimuleDSR(0.01);
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- aiStat_RankPowerSeries(1.0);
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- aiStat_RankSpeedDifferential(0.5);
- aiStat_RankOffenceDifferential(0.5);
- aiStat_RankDefenceDifferential(0.5);
- aiStat_RankVisionDifferential(0.5);
- aiStat_RankRangeDifferential(0.05);
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- aiStat_RankBreakFormationTest(20.0);
- aiStat_RankCloseRankTest(2.0);
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- aiStat_LeaderBrawnDifferential(1.0);
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- aiStat_ClaymoreFarRange(1.5);
- aiStat_ClaymoreNearRange(0.5);
- aiStat_ClaymoreSpeed(0.6);
- aiStat_ClaymorePenalty(-1.0);
- aiStat_ClaymoreCombatSkill(6.0);
- aiStat_ClaymoreDefenceFactor(1.0);
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- aiStat_BroadSwordFarRange(1.0);
- aiStat_BroadSwordNearRange(0.3);
- aiStat_BroadSwordSpeed(0.7);
- aiStat_BroadSwordPenalty(-1.0);
- aiStat_BroadSwordCombatSkill(4.0);
- aiStat_BroadSwordDefenceFactor(0.0);
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- aiStat_GreatSwordFarRange(2.0);
- aiStat_GreatSwordNearRange(0.8);
- aiStat_GreatSwordSpeed(0.4);
- aiStat_GreatSwordPenalty(-3.0);
- aiStat_GreatSwordCombatSkill(9.0);
- aiStat_GreatSwordDefenceFactor(-2.0);
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- aiStat_DaggerFarRange(0.3);
- aiStat_DaggerNearRange(0.1);
- aiStat_DaggerSpeed(1.0);
- aiStat_DaggerPenalty(-1.0);
- aiStat_DaggerCombatSkill(1.0);
- aiStat_DaggerDefenceFactor(0.0);
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- aiStat_ShortSpearFarRange(1.8);
- aiStat_ShortSpearNearRange(1.0);
- aiStat_ShortSpearSpeed(0.6);
- aiStat_ShortSpearPenalty(-2.0);
- aiStat_ShortSpearCombatSkill(3.0);
- aiStat_ShortSpearDefenceFactor(2.0);
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- aiStat_LongSpearFarRange(3.0);
- aiStat_LongSpearNearRange(1.5);
- aiStat_LongSpearSpeed(0.3);
- aiStat_LongSpearPenalty(-3.0);
- aiStat_LongSpearCombatSkill(3.0);
- aiStat_LongSpearDefenceFactor(2.0);
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- aiStat_HalberdFarRange(3.0);
- aiStat_HalberdNearRange(1.5);
- aiStat_HalberdSpeed(0.2);
- aiStat_HalberdPenalty(-1.0);
- aiStat_HalberdCombatSkill(4.0);
- aiStat_HalberdDefenceFactor(2.0);
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- aiStat_LanceFarRange(2.0);
- aiStat_LanceNearRange(1.5);
- aiStat_LanceSpeed(0.1);
- aiStat_LancePenalty(-3.0);
- aiStat_LanceCombatSkill(4.0);
- aiStat_LanceDefenceFactor(-2.0);
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- aiStat_ShortAxeFarRange(0.6);
- aiStat_ShortAxeNearRange(0.3);
- aiStat_ShortAxeSpeed(0.7);
- aiStat_ShortAxePenalty(-1.0);
- aiStat_ShortAxeCombatSkill(3.0);
- aiStat_ShortAxeDefenceFactor(0.0);
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- aiStat_BroadAxeFarRange(1.2);
- aiStat_BroadAxeNearRange(0.5);
- aiStat_BroadAxeSpeed(0.5);
- aiStat_BroadAxePenalty(-1.0);
- aiStat_BroadAxeCombatSkill(6.0);
- aiStat_BroadAxeDefenceFactor(-2.0);
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- aiStat_ShortBowFarRange(100.0);
- aiStat_ShortBowNearRange(8.0);
- aiStat_ShortBowSpeed(0.5);
- aiStat_ShortBowPenalty(-3.0);
- aiStat_ShortBowCombatSkill(4.0);
- aiStat_ShortBowDefenceFactor(0.0);
- aiStat_ShortBowRateOfFire(0.1);
- aiStat_ShortBowQuiverSize(20);
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- aiStat_LongBowFarRange(200.0);
- aiStat_LongBowNearRange(20.0);
- aiStat_LongBowSpeed(0.3);
- aiStat_LongBowPenalty(-3.0);
- aiStat_LongBowCombatSkill(3.0);
- aiStat_LongBowDefenceFactor(0.0);
- aiStat_LongBowRateOfFire(0.1);
- aiStat_LongBowQuiverSize(20);
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- aiStat_CrossBowFarRange(60.0);
- aiStat_CrossBowNearRange(12.0);
- aiStat_CrossBowSpeed(0.1);
- aiStat_CrossBowPenalty(-3.0);
- aiStat_CrossBowCombatSkill(6.0);
- aiStat_CrossBowDefenceFactor(0.0);
- aiStat_CrossBowRateOfFire(0.05);
- aiStat_CrossBowQuiverSize(20);
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- aiStat_MaceFarRange(0.8);
- aiStat_MaceNearRange(0.3);
- aiStat_MaceSpeed(0.6);
- aiStat_MacePenalty(-1.0);
- aiStat_MaceCombatSkill(4.0);
- aiStat_MaceDefenceFactor(0.0);
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- aiStat_ClubFarRange(0.6);
- aiStat_ClubNearRange(0.3);
- aiStat_ClubSpeed(0.6);
- aiStat_ClubPenalty(-1.0);
- aiStat_ClubCombatSkill(2.0);
- aiStat_ClubDefenceFactor(0.0);
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- aiStat_PitchforkFarRange(1.5);
- aiStat_PitchforkNearRange(1.0);
- aiStat_PitchforkSpeed(0.6);
- aiStat_PitchforkPenalty(-2.0);
- aiStat_PitchforkCombatSkill(0.5);
- aiStat_PitchforkDefenceFactor(0.0);
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- aiStat_TargeCombatSkill(1.0);
- aiStat_TargeDefenceFactor(2.0);
- aiStat_TargeSpeed(1.0);
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- aiStat_TargetShieldCombatSkill(2.0);
- aiStat_TargetShieldDefenceFactor(5.0);
- aiStat_TargetShieldSpeed(1.0);
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- aiStat_GreatShieldCombatSkill(0.0);
- aiStat_GreatShieldDefenceFactor(8.0);
- aiStat_GreatShieldSpeed(0.9);
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- aiStat_KnightShieldCombatSkill(0.0);
- aiStat_KnightShieldDefenceFactor(8.0);
- aiStat_KnightShieldSpeed(0.8);
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- aiStat_ChainMailCombatSkill(0.0);
- aiStat_ChainMailDefenceFactor(6.0);
- aiStat_ChainMailSpeed(0.8);
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- aiStat_LeatherCombatSkill(0.0);
- aiStat_LeatherDefenceFactor(3.0);
- aiStat_LeatherSpeed(1.0);
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- aiStat_PlateCombatSkill(0.0);
- aiStat_PlateDefenceFactor(9.0);
- aiStat_PlateSpeed(0.6);
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- aiStat_CatapultResilience(0);
- aiStat_CatapultRateOfFire(0);
- aiStat_CatapultCombatSkill(0);
- aiStat_CatapultTurningRate(1.5);
- aiStat_CatapultAccelerationRate(2.0);
- aiStat_CatapultMaxSpeed(15.0);
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- aiStat_BatteringRamResilience(0);
- aiStat_BatteringRamCombatSkill(0);
- aiStat_BatteringRamTurningRate(0.5);
- aiStat_BatteringRamAccelerationRate(0.2);
- aiStat_BatteringRamMaxSpeed(10.0);
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- aiStat_SiegeTowerResilience(0);
- aiStat_SiegeTowerTurningRate(0.5);
- aiStat_SiegeTowerAccelerationRate(0.2);
- aiStat_SiegeTowerMaxSpeed(10.0);
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- aiStat_PatrolChangeDirection(0.4);
- aiStat_PatrolChangeDiameter(0.2);
- aiStat_PatrolSplit(0.1);
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- aiStat_ArrowHits(1.0);
- aiStat_FireyArrowHits(3.0);
- aiStat_BoulderHits(2.0);
- aiStat_BodyHits(2.0);
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- aiStat_RoutRankScale(0.25);
- aiStat_RoutLockOutBase(2);
- aiStat_RoutLockOutDelta(8);
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- aiStat_BuildingHitTransmission(0.05);
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- aiStat_SoundRange(128.0);
- aiStat_SoundVolume(64.0);
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- aiStat_BloodSplatCount(10);
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- aiStat_DeathDelay(8000);
- aiStat_DeathSinkCount(200);
- aiStat_DeathSinkRate(0.005);
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